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National Online League - Season 6 Formats

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Des:

--- Quote from: TheSnapper on December 23, 2011, 20:40:01 PM ---

--- Quote from: Des on December 23, 2011, 20:08:17 PM ---

Very good points from you both.

What if we went a step further and said a team could have no more than 10 players, before being required to add a Team B to the lowest division.  But the Team Captain retains the right to select from his A or B (etc) selections for the National League Live event, thereby incentivising players in lower leagues to continue performing?  Similarly if we ran 2 or 3 Leagues per season there would be ample opportunity to promote players to the A squad, or demote to the B squad.

More food for thought....

--- End quote ---


My initial thoughts were to allow Clubs utilise their squads as they see fit, they could decide to nominate teams A and B for the entire season or for each individual matchday. That includes built in short or long term incentives to either play well and nail down an A team place for the very next matchday or for next season but allowing each Club to decide whichever route suits them best. That may be problematic depending on the individual elements of the League but the general idea was to leave scope for Clubs to manouvre tactically which could enhance team spirit and identity but also leave room for recruiting to still be beneficial to Clubs (potential host platforms will like that too).

The 10 player team size will result in more Teams and enable more Divisions but it also imposes change on more Clubs and for the larger Clubs, considerably more change. That has to be measured against the relative benefits of moving to 10 player Teams over the 20 player Team format.

--- End quote ---


Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.

SirPercival:
Are my 3 options all non-starters Des?

Des:

TheSnapper:

--- Quote from: Des on December 23, 2011, 21:24:37 PM ---

Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.

--- End quote ---


Just thinking out loud here....

It"s matchday 1, Clubs must nominate their 10/20 player Teams prior to start of game ( 1hr, 30mins, 5mins, whatever suits best for admin purposes) That is final and only those 10/20 nominated players can score points for that Team.

If a player enters the wrong game his error will leave his Team short a player and will only impinge on the Team of the player making the error, as it should. Equally only those nominated for a particular match will score towards the Teams total.

Des:

--- Quote from: TheSnapper on December 23, 2011, 22:08:49 PM ---

--- Quote from: Des on December 23, 2011, 21:24:37 PM ---

Agree in principle Brendan.  I just think we should ensure we don"t end up in a situation where the League becomes very difficult to manage from an admin and communication point of view, ie players playing in the wrong games, or too many playing etc.

--- End quote ---


Just thinking out loud here....

It"s matchday 1, Clubs must nominate their 10/20 player Teams prior to start of game ( 1hr, 30mins, 5mins, whatever suits best for admin purposes) That is final and only those 10/20 nominated players can score points for that Team.

If a player enters the wrong game his error will leave his Team short a player and will only impinge on the Team of the player making the error, as it should. Equally only those nominated for a particular match will score towards the Teams total.



--- End quote ---


lol, simples indeed.  If only!   ::)

Do the team sheets get published?  Would APAT be required to check each MTT, or is it self policed by the players?

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