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Match Structure

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Chipaccrual:

--- Quote from: Honeybadg on March 19, 2012, 00:48:33 AM ---
Whatever else - great for railing ... finished 15 mins early!

Scotland on fire.

L

--- End quote ---


That should never be forgotten, makes a big difference to the feel of the tournament when there"s a decent rail right to the end.

With 454 runners it finished just before 1am, which I think is as late as we"d want it to go.  So, without wanting to start any earlier than 7pm, then I would suggest the 4k and 12 min levels structure is just about right.

AMRN:

--- Quote from: Chipaccrual on March 19, 2012, 09:42:39 AM ---

--- Quote from: Honeybadg on March 19, 2012, 00:48:33 AM ---
Whatever else - great for railing ... finished 15 mins early!

Scotland on fire.

L

--- End quote ---


That should never be forgotten, makes a big difference to the feel of the tournament when there"s a decent rail right to the end.

With 454 runners it finished just before 1am, which I think is as late as we"d want it to go.  So, without wanting to start any earlier than 7pm, then I would suggest the 4k and 12 min levels structure is just about right.

--- End quote ---


Echo that.   Saw a lot of people moaning early on that it was too turbo.... but these were generally people that were out already - suspect most of those would not moan if they were on the right side of those early flips.  For a weekly $11 league tournament, it was spot on, imo.   There will always be a pinch point in a tournament - in this one, the pinch seemed to be around 75 minutes.... people will just have to learn from that and adjust so that they are not reduced to shove/fold at that point.  Just cos we can"t nit it up for three hours before going for a flip doesn"t mean the structure is wrong or bad.

Jon MW:

--- Quote from: AMRN on March 19, 2012, 09:53:28 AM ---
...

Echo that.   Saw a lot of people moaning early on that it was too turbo.... but these were generally people that were out already - suspect most of those would not moan if they were on the right side of those early flips.  For a weekly $11 league tournament, it was spot on, imo.   There will always be a pinch point in a tournament - in this one, the pinch seemed to be around 75 minutes.... people will just have to learn from that and adjust so that they are not reduced to shove/fold at that point.  Just cos we can"t nit it up for three hours before going for a flip doesn"t mean the structure is wrong or bad.

--- End quote ---


No I think the fact that the average stack was around 20 bb - and hence shove/fold mode - for most of the tournament is what makes it bad.

I look at it the other way around - I"m happy to play the occasional turbo tournament, but if I"m going to invest money week in week out to a league then I"d want it to be a good enough structure that you can afford to play creatively and recover if it doesn"t pan out (like week 1).

I don"t know how many people are results orientated in their analysis of structure - but there are plenty of statistics to work out what"s good and what isn"t, so they don"t have to be.

Chipaccrual:

--- Quote from: Jon MW on March 19, 2012, 10:37:13 AM ---

--- Quote from: AMRN on March 19, 2012, 09:53:28 AM ---
...

Echo that.   Saw a lot of people moaning early on that it was too turbo.... but these were generally people that were out already - suspect most of those would not moan if they were on the right side of those early flips.  For a weekly $11 league tournament, it was spot on, imo.   There will always be a pinch point in a tournament - in this one, the pinch seemed to be around 75 minutes.... people will just have to learn from that and adjust so that they are not reduced to shove/fold at that point.  Just cos we can"t nit it up for three hours before going for a flip doesn"t mean the structure is wrong or bad.

--- End quote ---


No I think the fact that the average stack was around 20 bb - and hence shove/fold mode - for most of the tournament is what makes it bad.

I look at it the other way around - I"m happy to play the occasional turbo tournament, but if I"m going to invest money week in week out to a league then I"d want it to be a good enough structure that you can afford to play creatively and recover if it doesn"t pan out (like week 1).

I don"t know how many people are results orientated in their analysis of structure - but there are plenty of statistics to work out what"s good and what isn"t, so they don"t have to be.

--- End quote ---


That is a ridiculous comment to make.  How is this structure anything like a turbo tournament.  Stars turbos have 5 minute levels.

Perhaps those players that are "results orientated" in the analysis of structure and choice of tournaments might be taking this slightly more seriously than others.

I agree with you that it is a decent commitment with it being a 15 week league, and to play them all sees you shell out $165 in total, but I"m not quite sure what sort of structure people want for their money ?

There has got to be a balance here, and the best APAT can do is find a balance that ticks as many boxes for as many members as possible.  Clearly a difficult task, but achievable.   ;D

PHIL_TC:

--- Quote from: Swinebag22 on March 18, 2012, 20:58:27 PM ---
I assume all those complaining are out.

I"ll blame myself or the dealer for my exit.

The structure was spot on for a $11 team game

--- End quote ---


+1


--- Quote from: Jon MW on March 19, 2012, 10:37:13 AM ---
I"d want it to be a good enough structure that you can afford to play creatively and recover if it doesn"t pan out (like week 1).

--- End quote ---


I lost pretty much half my stack first orbit with AK, managed to recover and end up 37th... run better Jon x

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