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Fatcatstu:
Make it no limit  :-*

MintTrav:

--- Quote from: Chipaccrual on September 19, 2012, 20:48:30 PM ---

--- Quote from: MintTrav on September 19, 2012, 20:32:22 PM ---
Delighted that there is Stud. Really happy about it. Please do it again and every time.

But please put on a proper tournament with a proper structure next time.

I was really looking forward to it, and we get given that.

--- End quote ---


What would you change with the structure John ?

Longer levels, more levels.  I"m no expert on stud, so bow to others knowledge on this.

--- End quote ---


I"ve calmed down now. And I"ve changed my reply, due to Matt's comment. I had assumed that it had been set like that deliberately, cos it was so different to how a Stud tournament normally runs. If that was not the case, why change it so radically from the usual structure?

The biggest difference was that bring-in was 50% of completion. Normally it is 30%. This made a huge difference. Normally a player with a high card showing can take a pot down by completing as the bringer-in has to call 70, with 30 already in. When it is 50 to call, with 50 already in, they are priced in to call. I can"t say for certain that this was a unique innovation, but I have never seen it before.

On subsequent streets, the fixed-limit bets were huge compared to the stacks. From quite early on, getting seriously involved in a pot meant committing your life. There was no room to play through the streets. Raise-folding meant serious damage to your stack, cos the stacks were so shallow.

I see the players still in have more reasonable stacks at this stage, so they may think differently about the tournament but I found it a horrible tournament to play.

PantsMan:
Looking like a much earlier finish than the other tourneys so far. Don"t normally play Stud so can"t say what"s the norm.

Had a big stack but got involved in just a couple of hands late on and as the blinds were so huge once you got involved it was extremely costly. Those with short stacks had little choice but to commit totally once they"d called one bet.

Only other Stud tourney i"ve played was in Newcastle and don"t recall the blinds being that big so early on but as I say I don"t know the norm.

Swinebag:
Has been a bit crapshooty to be fair (hence my Final Table)

A look at stars WCOOP stud structure would be a decent place to start with improving the structure.

Enjoying the tourney (just keep getting there!!)

AJDUK:

--- Quote from: MintTrav on September 19, 2012, 21:43:48 PM ---

I"ve calmed down now. And I"ve changed my reply, due to Matt's comment. I had assumed that it had been set like that deliberately, cos it was so different to how a Stud tournament normally runs. If that was not the case, why change it so radically from the usual structure?

The biggest difference was that bring-in was 50% of completion. Normally it is 30%. This made a huge difference. Normally a player with a high card showing can take a pot down by completing as the bringer-in has to call 70, with 30 already in. When it is 50 to call, with 50 already in, they are priced in to call. I can"t say for certain that this was a unique innovation, but I have never seen it before.

On subsequent streets, the fixed-limit bets were huge compared to the stacks. From quite early on, getting seriously involved in a pot meant committing your life. There was no room to play through the streets. Raise-folding meant serious damage to your stack, cos the stacks were so shallow.

I see the players still in have more reasonable stacks at this stage, so they may think differently about the tournament but I found it a horrible tournament to play.

--- End quote ---


+1, but although it"s not the usual structure online, I have played live 7CS with half minimum bet as the bring in (but only in the early levels) due to chip denominations.

BOSS related I know but in addition, at the 50/100 level guy completes 50 (1 bet), i raise to 100 (2 bet), he reraises to 150 (3 bet) but I"m then only offered a call. I should be able to 4 bet (cap) at 200. Fundamental.

The hand history sucks. It sorts the cards on showdown and it"s tough to work out what villains hole cards were vs their river card, and so I couldn"t easily work out peoples starting requirements.

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