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Double or Nothing SNGs.....

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smileriraq:
ive noticed on the site where I play that the standard has improved dramatically last month i cashed 9times out of 10 over last 8 games ive only cashed 3 (tho admittedly did suffer some bad beats thru that) ive stopped playing for a week just in case its my mind set but may have to change the strategy now people are playing tighter

Bodddders:
Thought i"d give these a go and try and build my small bankroll. Only playing $5 10 seaters on Blue Sq. Bubbled in first two but have cashed in the next 7, will keep you informed of my progress. To try and beat the boredom I normally play 3/4 at a time.

Roscopiko:
Played 4 of these on i-poker yesterday 2 $5, 2 $10 and cashed in them all.  Generally found so far if you can get doubled early on (like AA v KK kind of thing) then you can steal almost every blind from position and cruise to the money.

Otherwise you are folding 99% of the time and just stealing from position to survive with atc until you either get a hand, get lucky or get caught.

If I don"t double then its basically a crap shoot to cash and prey I dont run into a hand stealing or get bad beated with a monster hand.

So, my new question is:

If I am above average player would playing DoN S&G or Heads Up matches be more profitable?

We are playing for the same prize money, normally at 1/2 the reg fee and HU must be a more skillful game than a turbo survival S&G, especially as players learn (in theory) how to play these games.

What do you think?

Jon MW:
I think HU will have wider variance because you have to play such a high proportion of hands - and that this won"t be counteracted sufficiently by the extra skill you might bring to it.

But that"s part of the reason why building up a reasonable sample size on the double or nothing S&G"s is interesting because it might prove to be more like you suggest.

Roscopiko:

--- Quote from: Jon MW on October 10, 2008, 11:28:47 AM ---
I think HU will have wider variance because you have to play such a high proportion of hands - and that this won"t be counteracted sufficiently by the extra skill you might bring to it.

But that"s part of the reason why building up a reasonable sample size on the double or nothing S&G"s is interesting because it might prove to be more like you suggest.

--- End quote ---


Don"t think i have the boredom threshold to get to 100, not only are they just dull to play but is it me or does it take like 20 mins for i-poker to create a new tourney once the last has filled?

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