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S4 Online National League - Discussion

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Chipaccrual:

--- Quote from: Lankylad on August 04, 2010, 11:07:50 AM ---
I don"t know if this has been mentioned sorry if it has but haven"t read through the whole thread! ;)

Just had a quick butchers at the structure and it"s got 15 min blinds. Can you confirm whether or not they"re staying that way or going back to 13 mins?

Cheers.

--- End quote ---


Not going to change it for this week now, but will look at getting it back to 13 mins in future, depending on finsihing times.

Lankylad:

--- Quote from: Chipaccrual on August 04, 2010, 11:42:11 AM ---

--- Quote from: Lankylad on August 04, 2010, 11:07:50 AM ---
I don"t know if this has been mentioned sorry if it has but haven"t read through the whole thread! ;)

Just had a quick butchers at the structure and it"s got 15 min blinds. Can you confirm whether or not they"re staying that way or going back to 13 mins?

Cheers.

--- End quote ---


Not going to change it for this week now, but will look at getting it back to 13 mins in future, depending on finsihing times.

--- End quote ---


Shame really because I"m actually in favour of 15 mins blinds, although not many people seem to be. I played a few after it went up to 13 min blinds, and the endgame still became too much of an all in shove-fest for my liking. It"s a difficult one, you probably can"t have a really decent structure because of possible late finishing times, but the better the structure in a league format like this the more chance of the best really shining.

On the other hand an extra 2 minutes might not make a blind bit of difference, pardon the pun.

AJDUK:
If we could just replicate the structure that existed on Blue Square that would be perfect. Put the levels back in that were removed and a 12 min clock would be fine. Or give us more chips to start with. As it is it"s far to shovey too early IMO.

Lankylad:

--- Quote from: AJDUK on August 04, 2010, 12:25:25 PM ---
If we could just replicate the structure that existed on Blue Square that would be perfect. Put the levels back in that were removed and a 12 min clock would be fine. Or give us more chips to start with. As it is it"s far to shovey too early IMO.

--- End quote ---


Aye, I hit on that point as well last season, and that"s probably a better solution tbh. If we had an Ultimate Bet or Full Tilt type blind structure (for example) you could easily have the blinds at 12 minutes, possibly even 10. The tournament shouldn"t finish any later and there"ll be more play in the endgame, as stack sizes will be decent in relativity to the blinds.

So I think the way the blinds rise (quite steeply) would be better being looked at rather than the length of the levels. As I said I don"t really expect it to be looked at but it"s just a shame there isn"t more play allowed near the end.

RiverAsUsual:
Online team games

Lessening the advantage of the larger teams.

One thing that doesn"t seem to have been considered is dividing "the number of points won by a team" by "the number of members of that team who played that game" (or even a division of this latter number).

These following methods can be adjusted as necessary.

eg.1.  Team Hollywood comes 1st and 6th for lets say, 18 points and has a total of 11 players entered. Their score for that game is 18/11 = 1.64 (rounded up). Using larger points scale will be necessary for more realistic looking tables as people may underestimate the value of even a single league point difference.

eg.2. Divide the number of players entered by 3 (or whatever number seems best) always rounding up, before making a similar calculation as above. So 18 points would be divided by (11/3 = 3.66r, rounded up = 4) giving 18/4 = a score of 4.5. Again these scores can be increased by awarding a larger points scale.

The same methods using a larger number of participants eg 19 players would award (eg.1) 0.95 pts or (eg.2) 2.57 pts

Even then, these award figures can be multiplied by 10 for more realistic looking points tables.


Larger teams will still have the advantage of being more likely to have the opportunity to employ team tactics.

All that either of the above two methods does, is to better award points proportionally in relation to team numbers in any given game. In these circumstances people like myself will be more willing to turn out for a smaller team, knowing our lack of numbers is not now such a massive handicap as although smaller teams will win points less often, when they do, their awarded score will tend to be bigger.

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