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Match Structure

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Honeybadg:
Super interesting - given numbers are likely to fall 5k/12mins looks like a gimme format to me ... amazing structure ... allowing maximum play ... finish at 1am ...

Brendoni:
Obviously we all know the structure was not as good as week one, but on balance i preferred it simply due to the fact i knew i would not be there till 3AM when i have to be up at 6AM.

Although i think the starting stack being raised back up to 5K would be a good idea. ( i think the clock normally has the biggest impact on finishing time ) the 5K would give people the chance to play more small ball earlier/recover from a bad beat etc etc.

As for the comments such as you won"t run deep every week - the point is when you sit down to play a tournie you must plan to go deep every time, other wise whats the point and if the game doesn"t finish until 3am then you probably won"t play at all... unless ur a degen like myself and can"t resist even with a 6AM rise on monday morning.

But fair play to APAT, still a great tourny and i will definately play on regardless even though the northwest just keep on getting beat after beat, the amount of 2 outers was crazy.

Oh and definately nowhere near a turbo, i still found plenty of play and i late regged after 40 mins.

KarmaDope:

--- Quote from: Curlarge on March 19, 2012, 19:39:10 PM ---

--- Quote from: sharplea on March 19, 2012, 18:44:11 PM ---
It didn"t feel that players were taking longer than expected on my table last night.

Just an observation though:

Last week the structure was 5k chips/15 min blinds. A few people complained but most were happy. APAT decided to discuss with the team captains. Understandable, but it is unofficially expected that the team captains rail to the end from what I read. Ergo, these people are slightly biased to the shorter clock, hence the change.

This week the clock was 4k/12m. Lots of people complained and a few are happy, most notably from the European team, team captains and a few who have an early start. Numbers also dropped by approximately 10-15%.

APAT are never going to be able to please everybody - but I have an idea.

Week 1 was 5k/15m
Week 2 was 4k/12m
Week 3 could be 5k/12m
Week 4 could be 4k/15m
Week 5 could be 3k/10m with the other structure proposed (this is assuming that 1. people are still complaining, and 2. APAT are still looking to make everyone happy)

Announce this now so people like Brian Yates (no offence against you personally Brian, but it"s your major point) know exactly what the structure is and what week is what.

Then, after Week 5, put a poll up for EVERYBODY. Not just captains, not just a select few, EVERYBODY. Spam it on the email"s/PM"s and get as many people in as possible to vote. 1 vote per forum account. Results not to be seen until the day before.

The winning structure is the one used for the remaining 10 weeks.

--- End quote ---


Well us "select few" and "slightly biased people" agreed as far as I can see, on our secretive captains board, to my proposal of 5k/12mins. There was a proposal, and support for 4k/12mins, but Des asked for agreement on 5k/12mins, which most accepted.

"Ergo", I can"t quite see how or why we played a 4k/12min game, as it plainly wasn"t the majority of captains preference.

--- End quote ---


Thanks for informing us of that Rich - and I hope I haven"t pissed you off as that definitely wasn"t my intention to come across that way.

I just feel that a public poll (which we know APAT can do well through the awards) should be better and fairer than just the captains voting. It doesn"t take long to set up.

I"ve been reading on the blog board and the various regional boards - and I would say the majority of views are that the structure was too fast. This may have been because by the first break (end of late reg, pretty much) BB/Starting Stack ratio was 1:20. Over half the field was gone by the second break - that"s only 1h 50m of play. Yes, the tournament took 5h 45m to complete total, but for those who did not cash, their evening was pretty much over by 10pm.

Again, people see 6hrs total as a tournament and are happy. It is only about 20 people that play longer than 4hrs I would reckon. I would be interested to know how many people made the final 3 tables both weeks, and would be surprised if it was more than 3, if any at all.

I"ve just loaded up my HEM as I finished in 125th place (so in the top 20%) in the first week (5k/15m). My finishing time was 9.57pm.   I assume from this that the money was made before 11pm and that the last 3 tables before midnight.

Tournaments always run slower at the end. The average BB goes up and people always take more time as every hand means more. This affects the few. It just seems that we"re alienating the many for the few! Yeah, I have to get up for work at 6.30am every day, including a Monday. If I get less sleep cos I"ve made the final table - that"s a balance I have to deal with. It"s one of the few bad points about playing the league. If you don"t like it, don"t play.

My viewpoint is that keeping this structure will cost more players than losing players who feel they can"t play because they might make the final table, and as we"re trying to keep numbers up - go back to the 1st week"s structure please.

WYoung83:
 Alternating weeks between deep and shallow is a bit silly. Never gonna find anything that suits everyone, if it isnt broke then dont fix it, and for me personally it wasnt broke on week 1.

May aswell give up and keep as is. If im home ill play, if not then what ever.

Santino67:

--- Quote from: TightEnd on March 19, 2012, 18:34:02 PM ---
One minor gripe, and by all means tell me this is not unusual


but it feels more turbo because many take so long to make action

When you have people timebanking in Levels 1-3 it was  quite regularly that you"d get no more than 1-1.5 orbits per level

Timebanking I assume is people multi-tabling, making a cuppa etc

One hand was 5 bet pre-flop. Each raise went to timebank.


it played like molasses on my table

Act quicker=more hands=more opportunities



--- End quote ---


Can we fiddle with the timers Richard? I personally don"t think there"s that many situations where you need more than 15 seconds to act. When required I agree a timebank is useful but fully agree there was more used than needed. Some may use their timer to try tilt people, which is fair enough, but make it shorter and it should mean more hands per level for everyone.

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